Microsoft has released a browser-based demo of Quake II, the classic video game, which was completely generated by artificial intelligence, TechCrunch reports. The development serves as a technical demonstration of the gaming capabilities of Microsoft's Copilot AI. However, the developers admit that the game is far from the full experience of the original version.

Users can play a single level of Quake II for several minutes using the keyboard before the time limit runs out.

In a Microsoft blog post, the team behind the project said they used their Muse AI models adapted for game development. The system allows you to interact with the model using keyboard or gamepad actions, and changes are instantly displayed on the screen. Essentially, this is a game within an AI model.

To demonstrate this technology, the developers trained the AI model on the same level as Quake II - the rights to the game belong to Microsoft after the acquisition of ZeniMax.

However, the team emphasizes that this is only a "research experiment" and the experience should be interpreted as "playing the model as opposed to playing the game." Among the drawbacks are blurry enemies, inaccurate damage and health meters, and the model forgets objects that disappear from view for 0.9 seconds or longer.